Graphical fidelity has not materially improved since the days of Crysis 1, 16 years ago. The only two meaningful changes for how difficult games should be to run in that time are that 1440p & 2160p have become more common, and raytracing. But consoles being content to run at dynamic resolutions and 30fps combined with tools developed to make raytracting palatable (DLSS) have made developers complacent to have their games run like absolute garbage even on mid spec hardware that should have no trouble running 1080p/60fps.
Destiny 2 was famously well optimized at launch. I was running an easy 1440p/120fps in pretty much all scenarios maxed out on a 1080 Ti. The more new zones come out, the worse performance seems to be in each, even though I now have a 3090.
I am loving BG3 but the entire city in act 3 can barely run 40fps on a 3090, and it is not an especially gorgeous looking game. The only thing I can really imagine is that maxed out the character models and armor models do look quite nice. But a lot of environment art is extremely low-poly. I should not have to turn on DLSS to get playable framerates in a game like this with a Titan class card.
Nvidia and AMD just keep cranking the power on the cards, they’re now 3+ slot behemoths to deal with all the heat, which also means cranking the price. They also seem to think 30fps is acceptable, which it just… is not. Especially not in first person games.
W/r/t Baldur’s Gate 3, I don’t think the bottleneck is the GPU. Act 3 is incredibly ambitious in terms of NPC density, and AI is one of those things that’s still very hard to parallelize.
I’m currently part of the problem and this is so fucking true. Games have really stopped pushing the envelope because they either have to be cross platform compatible or they’re not even PC first.
3D mark is the only thing I could find to put a dent in my 3060ti
Why would datacenters be buying consumer grade cards? Nvidia has the A series cards for enterprise that are basically identical to consumer ones but with features useful for enterprise unlocked.
I think you mean their Tesla line of cards? The A (e.g. A100) stands for the generation name (e.g. Ada or Ampere, don’t remember which one got the A), and that same name applies to both the consumer line (GeForce and Quadro) and the data’s centre cards.
The hardware isn’t identical either. I don’t know all the differences, but I know at least that the data centre cards have SXM connectors that greatly increase data throughput.
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There are also games that don’t render a square mile of a city in photorealistic quality.
Graphical fidelity has not materially improved since the days of Crysis 1, 16 years ago. The only two meaningful changes for how difficult games should be to run in that time are that 1440p & 2160p have become more common, and raytracing. But consoles being content to run at dynamic resolutions and 30fps combined with tools developed to make raytracting palatable (DLSS) have made developers complacent to have their games run like absolute garbage even on mid spec hardware that should have no trouble running 1080p/60fps.
Destiny 2 was famously well optimized at launch. I was running an easy 1440p/120fps in pretty much all scenarios maxed out on a 1080 Ti. The more new zones come out, the worse performance seems to be in each, even though I now have a 3090.
I am loving BG3 but the entire city in act 3 can barely run 40fps on a 3090, and it is not an especially gorgeous looking game. The only thing I can really imagine is that maxed out the character models and armor models do look quite nice. But a lot of environment art is extremely low-poly. I should not have to turn on DLSS to get playable framerates in a game like this with a Titan class card.
Nvidia and AMD just keep cranking the power on the cards, they’re now 3+ slot behemoths to deal with all the heat, which also means cranking the price. They also seem to think 30fps is acceptable, which it just… is not. Especially not in first person games.
W/r/t Baldur’s Gate 3, I don’t think the bottleneck is the GPU. Act 3 is incredibly ambitious in terms of NPC density, and AI is one of those things that’s still very hard to parallelize.
I’m currently part of the problem and this is so fucking true. Games have really stopped pushing the envelope because they either have to be cross platform compatible or they’re not even PC first.
3D mark is the only thing I could find to put a dent in my 3060ti
Why would datacenters be buying consumer grade cards? Nvidia has the A series cards for enterprise that are basically identical to consumer ones but with features useful for enterprise unlocked.
I think you mean their Tesla line of cards? The A (e.g. A100) stands for the generation name (e.g. Ada or Ampere, don’t remember which one got the A), and that same name applies to both the consumer line (GeForce and Quadro) and the data’s centre cards.
The hardware isn’t identical either. I don’t know all the differences, but I know at least that the data centre cards have SXM connectors that greatly increase data throughput.