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Joined 3 years ago
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Cake day: June 2nd, 2023

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  • you’re welcome, if you’re like me and also trying to make a C++ project without Visual Studio, this got me to build the blank C++ project without visual studio. For some reason, I had to run it twice to get everything compiled/built/cooked and for unreal editor to open the project.

    Inside this folder: Engine/Build/BatchFiles/

    steam-run ./RunUAT.sh BuildCookRun -project=/home/absolute_folder_path_location/Documents/Unreal\ Projects/VRTest/VRTest.uproject -noP4 -platform=Linux -build -cook -compile
    

    I’m sure there’s a lot of options in RunUAT I’m forgetting that VisualStudio is a wrapper for, but this and BuildProjectFiles.sh or whatever it’s called seems to be the heavy lifters that visual studio leverages



  • yboutros@infosec.pubOPtoNixOS@infosec.pubReplacing docker/podman with Nixos?
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    2 years ago

    I see, thanks

    As for “drop down”, I was loosely referring to the newly spawned terminal

    clean scripts get the job done. I was thinking of persisting changes to the filesystem state only while the ephemeral shell was live, that way every time I ran nix develop i would check to make sure my project could automatically build, and If there was any state that needed persisting, I would have to commit/push and label those changes somewhere before ending my session