- 6 Posts
- 4 Comments
yboutros@infosec.pubOPto
NixOS@infosec.pub•[Help] Python Packaging Issue: How to link libnvrtc.so.12 and libnvrtc-b51b459d.so to torch-bin?English
1·2 years agoAfter 6 months of trying to get this to work in NixOS I finally cracked and posted on discourse.nixos.org right before I figured out how to export the appropriate library in the shellHooks function, go figure
yboutros@infosec.pubOPto
NixOS@infosec.pub•How to setup unreal engine 5.3.2 on NixOS, and fix compile failures from Setup.sh: required file not foundEnglish
2·2 years agoyou’re welcome, if you’re like me and also trying to make a C++ project without Visual Studio, this got me to build the blank C++ project without visual studio. For some reason, I had to run it twice to get everything compiled/built/cooked and for unreal editor to open the project.
Inside this folder: Engine/Build/BatchFiles/
steam-run ./RunUAT.sh BuildCookRun -project=/home/absolute_folder_path_location/Documents/Unreal\ Projects/VRTest/VRTest.uproject -noP4 -platform=Linux -build -cook -compileI’m sure there’s a lot of options in RunUAT I’m forgetting that VisualStudio is a wrapper for, but this and BuildProjectFiles.sh or whatever it’s called seems to be the heavy lifters that visual studio leverages
I see, thanks
As for “drop down”, I was loosely referring to the newly spawned terminal
clean scripts get the job done. I was thinking of persisting changes to the filesystem state only while the ephemeral shell was live, that way every time I ran nix develop i would check to make sure my project could automatically build, and If there was any state that needed persisting, I would have to commit/push and label those changes somewhere before ending my session




I’m sure both are good, I’ve just heard Xen is better for isolation. I’ll check out spectrum-os, although I am starting to get used to the NixOS monolithic kernel architecture, an linux OS with nixpkgs is the next best thing