

The main things that use up a lot of VRAM for me is definitely doing Blender rendering and shader compilation for things like Unreal Engine. My games probably would use a little more if I had any screen higher than 1080p. The most usage I’ve seen from a game was around 14Gb used
I haven’t messed around with llms on the card just yet but I know that Intel does have an extension for PyTorch to do GPU compute. Having the extra VRAM would definitely be of help there
That is exactly how the webcam light is setup in a Framework. The light is wired up to the camera sensors power, so whenever the camera has power, so does the light. The switch also fully disconnects it from the computer itself. At least in Linux, you can verify it using
lsusb
. You can see the camera indicated asRealtek Semiconductor Corp. Laptop Camera
. Whenever the switch is flipped though, it disappears all together from the list.