Games are a luxury good that need to thread a fine needle.
With roughly fifty years of back catalog to draw from, free engines, and endless other distractors, a $250 game would need to be an epoch-defining masterpiece - or have true AGI baked in - to get my attention.
Then again, I’m not the target demographic: I built my own retro console from office e-waste and play retro games, older AAA and indies.
… For everyone one of “us” on this thread, there’s 10,000 that will shrug and conform.
You and I are not the target demographic. Clearly - look at where we’re having this conversation :)
Ipso facto we need to make sure that we support those that support us (Indie devs, FOSS etc). Let Sony do Sony things.
Untio the first 250 USD game hits the market and it’s a choice between homelesness, starving and getting a digital product you don’t own.
The smaller the customer base, the less money they rake in.
Sony’s history of security breaches also doesn’t give much confidence. Games like Concord and Marathon also prove nobody is too big to fail.
Games are a luxury good that need to thread a fine needle.
With roughly fifty years of back catalog to draw from, free engines, and endless other distractors, a $250 game would need to be an epoch-defining masterpiece - or have true AGI baked in - to get my attention.
Then again, I’m not the target demographic: I built my own retro console from office e-waste and play retro games, older AAA and indies.