cross-posted from: https://beehaw.org/post/28095114
Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.
But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.



Sorry to burst your bubble, but the anti-AI crowd has every right to be as rabid as they wish. AI proliferation has been an immense boon to a few who work in some hardware and software fields, while causing an immeasurable amount of collateral damage elsewhere. The cost-to-benefit is extremely disproportionate depending on who you are, where you live, what you do, etc.
Regardless, this is a free market. If people don’t want to buy games with AI in them, it does not make them “rabid”.
If you choose to utilize AI to help you construct your product, expect people to have feelings about it and budget for it. That’s it. It’s a small ask against the millions of other people who have been forced to completely reassess how things are done in their respective fields in order to account for rapid AI disruption and interference.