• Scrubbles@poptalk.scrubbles.tech
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    1 year ago

    “wow, what director level ass pushed them so hard that they had to leave that bug in?”

    I think of the T-pose all the time in cyberpunk, that was a bug that was horrible but obviously it was tracked somewhere, and some director was like “it’s fine, ship it”

    • UnderpantsWeevil@lemmy.world
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      1 year ago

      Still stuck on FF15. So much time and energy invested in reinventing Unreal Engine… badly. Then they have to attack the corners of the actual story with a hacksaw to push a title seven years in development out the door half baked.

      • Novaling@lemmy.zip
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        1 year ago

        I’m a baby in the FF fandom, 15 was my first ever FF game, although I do know a decent amount due to my mom being a longtime fan since FF6. I found it funny that the game was advertised as “good for newcomers and old fans” cause all I felt was disappointment about my first ever FF game, while my mom sat there pissed thinking about how she wasted money on a day one edition (that we didn’t open till December 2024, lol)

        That game… I wanted to like it, but after hearing about how good the previous FFs are, and just knowing how good other JRPG series are, I can’t believe they flopped so hard like that. Good thing is the other games can’t be worse, so that’s nice.

    • pastel_de_airfryer@lemmy.eco.br
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      1 year ago

      There was a Dead or Alive game in which a manager literally released it before it was ready without consulting with the team. The game was still in beta and a glitchy mess.

      • I Cast Fist@programming.dev
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        1 year ago

        The PS2 version of DoA2? I vaguely recall reading about it, also how the Dreamcast version turned out to be the complete one.