Tiime@lemmy.ml to Programmer Humor@lemmy.ml · 1 year agoDesigners cry quietlylemmy.mlexternal-linkmessage-square68linkfedilinkarrow-up1476arrow-down17
arrow-up1469arrow-down1external-linkDesigners cry quietlylemmy.mlTiime@lemmy.ml to Programmer Humor@lemmy.ml · 1 year agomessage-square68linkfedilink
minus-squareRouthinator@startrek.websitelinkfedilinkEnglisharrow-up42arrow-down1·1 year agoDesigners need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
minus-squareSkyeStarfall@lemmy.blahaj.zonelinkfedilinkarrow-up1·1 year agoNot a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is
Designers need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
Not a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is