Rockstar Games’ servers have been under heavy fire from massive DDoS attacks in recent days, causing widespread login and connectivity issues for players of GTA Online. These attacks come in the wake of Rockstar’s recent implementation of BattlEye, a new anti-cheat system designed to crack down on in-game cheating, sparking backlash from a segment of the player base. Protesters, unhappy with the new system, have resorted to using distributed denial-of-service (DDoS) attacks to disrupt the servers, escalating tensions between the gaming giant and its community.

  • Vespair@lemm.ee
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    2 years ago

    Don’t buy games with invasive user-side anti-cheats that hamper performance, and demand refunds on any game that adds it after purchase.

    I don’t understand why this is so hard for people. If everyone gave a shit, we could end this. But instead, people would rather just complain while still forking over the money to these companies.

    There are so many good indie games without this kind of bullshit. We have better choices.

    • chiliedogg@lemmy.world
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      2 years ago

      They implemented this 10 years after the game’s release. It’s harder to vote with your wallet at that point.

      • Vespair@lemm.ee
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        2 years ago

        and demand refunds on any game that adds it after purchase.

        The way I see it, adding it, even this late, is changing the terms of the agreement and thus justification for a refund. Steam will often see it that way too if you word it as such. And if not, hell, you can still badger the publisher for a refund incessantly so at least it still costs them the equivalent in man hours even if you don’t get the refund. The point is not to be passive, even if we don’t get to win every single battle.

        • FahrenheitGhost@lemmy.world
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          2 years ago

          Companies like Rockstar certainly would meet any requests for refunds outside of very recently purchased with “Go kick rocks.”. For sure they changed the rules/ experience after the fact, but you can bet it’s covered in the small print of the EULA. Even if they received (and denied) 100,000 requests, they would care a bit unless they saw a significant slump in their overall sales. Sadly, a lot of their customers will be pissed about this but will be first in line buying other Rockstar games.

          • dan@upvote.au
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            2 years ago

            Depends on your country/jurisdiction. Consumer protection is weak in the USA, but much stronger in some other countries. It’d depend on how much it changes the experience. For example, if you buy a product because it advertises a particular feature, but then the manufacturer removes the feature in the future, that can be a reason to get a refund, at least in Australia and some European countries.

            • chiliedogg@lemmy.world
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              2 years ago

              What rights?

              You’re buying a license to play a game. Rockstar is not obligated to ensure it’s available to you indefinitely.

        • chiliedogg@lemmy.world
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          2 years ago

          And that’s the one we can refuse to buy.

          But let’s be honest - people won’t. They’ll buy it in record numbers - just not on Linux.

    • johannesvanderwhales@lemmy.world
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      2 years ago

      Is “get rid of all anti-cheat” a popular position outside of Lemmy? I don’t really play these sorts of games but was under the impression that most competitive multiplayer would be unplayable without anti-cheat measures.

      • cley_faye@lemmy.world
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        2 years ago

        It is perfectly possible to run anti-cheat that are roughly as good (or as bad, as it often turns out) without full admin privilege and running as kernel-level drivers. Coupled with server-side validation, which seems to be a dying breed, you’d also weed out a ton of cheaters while missing the most motivated of them.

        As someone who lurks around in different communities (to some extent; Steam forums, reddit, lemmy, mastodon, and a few game-centered discord servers), the issue is not much against anti-cheat for online play. It’s the nature of these piece of software that is the issue. It would not be the same if the anti-cheat was also forced on solo gameplay, but it is not the case here.

        (bonus points for systems that allow playing on non-protected servers, but that’s asking a bit too much from some publishers I suppose)

    • emax_gomax@lemmy.world
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      2 years ago

      I legitimately avoided rockstar for years because they force you to use their store even when you buy on steam. I still haven’t played rdr2, despite critical acclaim. I finally caved and got GTAV on sale cause I realised none of this shit works. Consumers using purchasing power to enforce standards is a losing battle. The storefronts or legislators need to enforce this shit. I think it should be valve. They have the market position and userbase to actually succeed or at the very least convince publishers to not break shit that was already working fine.

    • DoucheBagMcSwag@lemmy.dbzer0.com
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      2 years ago

      It didn’t have “invasive user side anti-cheat” on day one you doughnut

      That’s why Linux users bought it. This was added YEARS after release

        • thejoker954@lemmy.world
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          2 years ago

          “Don’t buy games with invasive user-side anti-cheats that hamper performance, and demand refunds on any game…”

          1st point: AC Wasn’t there at purchase

          2nd point: AC was added decades later so how can one return the game?

          • Vespair@lemm.ee
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            2 years ago

            and demand refunds on any game that adds it after purchase.

            This, which is in my original fucking message, applies here. If you think the effort is futile, fine, whatever, don’t try. But my statement was made with full understanding of the timeline, and I stand by it. Feel free to read the rest of the comments in the thread for further discussion of the timeline, or feel free to fuck off, I guess; I’m not in the mood to indulge a pedant clearly just looking for an argument.