Table of Contents show 1 Research Objectives 2 Methodology 3 The Data We Used 4 Findings: Research Objectives The aim of this research is to shed light on the blockchain industry’s growth and market reach among a vast array of companies. Our specific objectives are: To quantify the number of blockchain and web3 companies that […]
FUCKING STOP LIMITING DIGITAL ASSETS WITH LICENSES.
Digital is the only realm where you can make FREE* copies of EVERYTHING**. Why do people argue for making additional limitations of such capabilities is beyond me.
I know why companies and rich people want to create artificial scarcity even in the digital world. And I guess some poor shmucks think they can get richer, but it’s not true.
So stop with the ‘dEcEnTrAlIzEd OwNeRsHiP lOdGeR’ bullshit, and enjoy the FREE* copies of everything we have.
Copies take space and (usually) internet traffic, so they incur costs. But those are negligible, as we use those anyway. I’m not going to elaborate on how to support the creators, and crypto won’t solve it
** Fuck DRM, avoid shit that comes with it, even Steam if possible
I buy a short $5 indie game. I give it away afterwards digitally to a friend. The next guy does the same thing. And the next guy.
Now the developer has to primarily make money by selling merch or ingame ads. No thanks. If the game is good, people will buy it.
You could argue people did this with physical media. But it was not nearly as impactful; I couldn’t click a few buttons in seconds and hand the game away.
I can’t help but throw this down here:
FUCKING STOP LIMITING DIGITAL ASSETS WITH LICENSES.
Digital is the only realm where you can make FREE* copies of EVERYTHING**. Why do people argue for making additional limitations of such capabilities is beyond me.
I know why companies and rich people want to create artificial scarcity even in the digital world. And I guess some poor shmucks think they can get richer, but it’s not true.
So stop with the ‘dEcEnTrAlIzEd OwNeRsHiP lOdGeR’ bullshit, and enjoy the FREE* copies of everything we have.
** Fuck DRM, avoid shit that comes with it, even Steam if possible
I buy a short $5 indie game. I give it away afterwards digitally to a friend. The next guy does the same thing. And the next guy.
Now the developer has to primarily make money by selling merch or ingame ads. No thanks. If the game is good, people will buy it.
You could argue people did this with physical media. But it was not nearly as impactful; I couldn’t click a few buttons in seconds and hand the game away.