filister@lemmy.world to Technology@lemmy.worldEnglish · 1 年前Las Vegas' dystopia-sphere, powered by 150 Nvidia GPUs and drawing up to 28,000,000 watts, is both a testament to the hubris of humanity and an admittedly impressive technical feat | PC Gamerwww.pcgamer.comexternal-linkmessage-square434linkfedilinkarrow-up1759arrow-down134
arrow-up1725arrow-down1external-linkLas Vegas' dystopia-sphere, powered by 150 Nvidia GPUs and drawing up to 28,000,000 watts, is both a testament to the hubris of humanity and an admittedly impressive technical feat | PC Gamerwww.pcgamer.comfilister@lemmy.world to Technology@lemmy.worldEnglish · 1 年前message-square434linkfedilink
minus-squarebrbposting@sh.itjust.workslinkfedilinkEnglisharrow-up4·1 年前Says 16K, where’s the disconnect? (I don’t know display tech)
minus-squareTodd Bonzalez@lemm.eelinkfedilinkEnglisharrow-up13arrow-down1·edit-21 年前Ah, you’re right, that’s 1.2 megapixel for the exterior, and 132 megapixel for the interior. That’s a substantial increase, but it’s still the equivalent of about 16 4K screens, which absolutely does not need 150 GPUs! Edit: No, I was wrong, this entire monstrosity is overengineered to over two gigapixels on the inside, and that’s absolutely ridiculous.
minus-squarebrbposting@sh.itjust.workslinkfedilinkEnglisharrow-up2·1 年前Anything most likely driving factor here? Extreme resolution requirements, massive number of LED elements, real-time rendering and synchronization needs, complex content processing, load distribution and redundancy, future-proofing capabilities, fraudulent kickback scheme
Says 16K, where’s the disconnect? (I don’t know display tech)
Ah, you’re right, that’s 1.2 megapixel for the exterior, and 132 megapixel for the interior.
That’s a substantial increase, but it’s still the equivalent of about 16 4K screens, which absolutely does not need 150 GPUs!
Edit: No, I was wrong, this entire monstrosity is overengineered to over two gigapixels on the inside, and that’s absolutely ridiculous.
Anything most likely driving factor here?