Basically nvidia shadowplay for linux

  • kittenzrulz123@lemmy.blahaj.zone
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    1 year ago

    This is why Steam is as popular as it is, they just release features that people like. Sure GOG doesn’t have DRM and Epic Games gives a bigger share to developers but Steam gives players what they actually want.

    • callouscomic@lemm.ee
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      1 year ago

      Steams custom controller profiles alone used on Steam Deck are killers for me. Nothing else amounts.

      • kittenzrulz123@lemmy.blahaj.zone
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        1 year ago

        Steaminput is a massive deal, it supports gyro, remapping, profiles, and extensive customization. XInput can’t compare and the epic games store relies on developers for everything. That’s the reason why I will always pick a Steam Controller over an Xbox controller.

          • kittenzrulz123@lemmy.blahaj.zone
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            1 year ago

            I wish, the first one still stands as the best controller imo but it still has so much that can be improved (USB C, dual thumbsticks and trackpads, two back paddles, improved haptics, better gyro, better ergonomics, etc).

            • VindictiveJudge@lemmy.world
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              1 year ago

              I want them to launch a Deck v2, Controller v2, and a new take on the Steam Machine simultaneously with a goal of knocking Xbox out of the market and replacing them as the third console. A new Steam Machine right now would play all of Xbox’s exclusives on day one and some of Sony’s.

              • orgrinrt@lemmy.world
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                1 year ago

                I bet my right testicle that the very reason Sony and others have started bringing console ports to steam, is that steam has promised not to compete in the same space. Or something like that. Otherwise removing all those from steam is just something that’ll probably happen if they do enter the market again.

                Then again, Steam Deck is a little bit in that direction. So perhaps not.

                • bitwaba@lemmy.world
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                  1 year ago

                  I think Sony wants out of the physical console market. They just don’t know how to do it. The consoles are sold at a loss, but the games sales are massive returns on investments.

                  If they can double their sales by releasing on steam at the cost of 30% per sale, they still come out ahead, and can save all the R&D cost on developing a physical console, plus the loss from each individual console sale.

    • -> @jrgd@lemmy.zip@lemm.ee
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      1 year ago

      GOG has DRM for many titles: see Galaxy. As I understand it, it isn’t as pervasive as Steam, but is necessary if you want multiplayer on many titles or care about extras like achievements.

      • PoopMonster@lemmy.world
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        1 year ago

        Cloud sync also requires the drm, but the advantage that gog and itch have over steam is that for most games you just get the executables and you’re good to go.

        • -> @jrgd@lemmy.zip@lemm.ee
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          1 year ago

          Tbf to cloud sync, nothing is stopping you from using your own backup/restore service with your drm-free titles compared to the other features that Galaxy offers.

          • littlecolt@lemm.ee
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            1 year ago

            You can also use a third party launcher. I use Lutris on Linux. The GOG Integration is excellent.

  • XNX@slrpnk.net
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    1 year ago

    This is awesome. Steam continues to release great stuff

  • RetroSoul@lemmy.world
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    1 year ago

    This is pretty great! I’m interested to see how the quality will compare with my OBS replay buffer settings. One of the best things is that it’s coming to Steam Deck! Mostly excited to see how well this works on Linux.

      • Sterile_Technique@lemmy.world
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        1 year ago

        IT WAS SO GOOD! It was better in like 2010 than shit like discord is today.

        Would be an incredible product today if it continued to receive development (w/o enshitification ofc).

    • Woovie@lemmy.world
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      1 year ago

      it pisses me off to this day what we lost. That platform was, apparently, 15 years ahead of its time. I remember streaming gameplay to my friends. We seriously lost so much when it died.

  • Vash63@lemmy.world
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    1 year ago

    Awesome. OBS has never prioritized Linux performance, curious how this will compare.

    • Scrollone@feddit.it
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      1 year ago

      To be honest, OBS is way more advanced than a screen recording tool. It’s basically a live program director

      • uis@lemm.ee
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        1 year ago

        Yes. For simple screen recording there is Simple Screen Recorder.

  • Zozano@lemy.lol
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    1 year ago

    It’s hilarious to me that Epic will never introduce features like this, and also complain Steam has a monopoly, as if they’re at all comparable

      • tb_@lemmy.world
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        1 year ago

        But how does the EGS exist?

        Because they are able to subsidize it with investor as well as Fortnite money. I doubt it’s turned a profit for them.

        Wouldn’t exactly call that “viable competition”

        • bionicjoey@lemmy.ca
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          1 year ago

          That’s the thing that gets me. Undercutting is the quintessential anticompetitive practice, and it’s Epic’s entire business model. They give away games for free because they are trying to siphon some of Steam’s customers. They make exclusive release deals with publishers because they want to force people to use their platform. They are trying to compete with Steam using their resources from the success of Fortnite and Unreal rather than compete with the storefront by actually having a better storefront.

          • Zozano@lemy.lol
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            1 year ago

            One of the problems Epic has is that it is only a store front. Steam is a fully featured platform.

            Epic, in their lawsuit, wants to break Steam’s store and platform into separate applications, so they can compete.

            Sort of like how people want to have different app stores on their iphones.

            Difference is: Steam has no restrictions in the first place. You can add non-Steam games to the client if you want. You can use Proton if you want.

            Steam offers all of these features for free. What is the point in breaking them apart.

            • ILikeBoobies@lemmy.ca
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              1 year ago

              That’s what all users want

              You can add non-Steam games to the client if you want.

              Oh so it’s not a store, it’s just a launcher like Heroic…wait no, it’s still a problem

              Any client should be able to implement part of steam into it and any part of steam should be a standalone company

              • bitfucker@programming.dev
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                1 year ago

                So let me get this straight. Any client that wanted to have steam features, like the forum, hosting, workshop, chat, and all the jazz, should be able to do so without paying steam any fee? Why didn’t they develop it themselves? Or should steam sell that as a service to those who wanted it? Say for example, epic wanted to have family sharing. Steam should sell their family sharing feature to epic as a service?

                • ILikeBoobies@lemmy.ca
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                  1 year ago

                  Yes, though each of those should be their own company so if steam wants forums they should be able to put someone’s website in their launcher, if they want people to buy games then they should be able to embed someone’s store in their launcher…etc

    • DragonOracleIX@lemmy.ml
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      1 year ago

      Steam does have a monopoly though. They don’t do anything anti-competitive with it, so there is not much Epic can do about it (other than make their platform better for the people using it).

      • woelkchen@lemmy.world
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        1 year ago

        Steam does not have a monopoly by any actual definition of monopoly, though. A) Mobile gaming makes up the most of all video gaming revenue. B) On PC the most revenue is made by games that aren’t even on Steam in the first place (Minecraft, Fortnite, Roblox). Steam’s 2023 revenue has been estimated to be around 8.6bn USD out of 45bn USD of PC gaming revenue. That’s barely a 5th of the market power. By no account this can be actually considered to be a monopoly.

        https://www.visualcapitalist.com/wp-content/uploads/2023/12/50-Years-of-Video-Game-Revenue-Dec-30.jpg

        • Jestzer@lemmy.world
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          1 year ago

          I love this graphic because it’s a reminder to self-proclaimed “gamers” that mobile gaming has been doing laps around “real” gaming for over half a decade now, with no indication of the trend changing. Yes, mobile games are typically lower quality and more predatory, but it’s undeniable that the average person who plays video games now is just a regular person with a phone.

          • Scrollone@feddit.it
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            1 year ago

            Yes, but… it’s like comparing people that go to the cinema and people who watch reels on Instagram.

            Okay, both things involve watching a video, but they are two very different experiences.

        • sugar_in_your_tea@sh.itjust.works
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          1 year ago

          What is “handheld” here? It doesn’t seem like the Switch counts, and I doubt Steam Deck does, so is this this the old handheld-exclusive consoles like 3DS?

          Also, it’s sad arcade is so small now, I loved arcades as a kid.

  • Lupec@lemm.ee
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    1 year ago

    That sounds amazing, wow. Can’t wait to give it a go!