It’s quite predictable. This is the same story that’s been told over and over: “it’s really cool but not really practical”. Pick it up and play with it for a few weeks, then get bored and never touch it again. iVR certainly moved VR forward but it didn’t solve any of the fundamental problems that VR has had since its inception.
VR has 1 practical application, and that is gaming, and Apple has very little in the world of gaming outside of super basic 2D games.
VR in its current form, I agree, has only one real use.
But when improved upon and made smaller, I could easily see it being used to watch TV or similar. I’ve done that on a few flights and it was decent.
Not to mention, VR is a necessary step to get to AR, and AR has many more applications. Screens with anything anywhere, for one. Imagine a computer with one monitor, but numerous virtual monitors. Or a TV on your ceiling.
It’s iterative. Gaming just happens to be the current driver.
Human will immediately adopt anything they can carry with them. But humans have a very strong repulsion to adopting anything they have to wear or in general have permanently on them. It is uncomfortable, it is hot, it is annoying, it is visible, it is a wall between them and the world. There are people who don’t wear their correction glasses because they don’t like having something on their faces. There are people who don’t even withstand contact glasses. There are deaf people who refuse to use hearing implants. Wrist watches are tolerated because they are more peripheral and easier to remove.
This is a way more fundamental flaw on the concept of VR than technology, applications, software availability, etc. You can make VR as tiny and practical as contact glasses and people will still refuse to adopt it.
It’s quite predictable. This is the same story that’s been told over and over: “it’s really cool but not really practical”. Pick it up and play with it for a few weeks, then get bored and never touch it again. iVR certainly moved VR forward but it didn’t solve any of the fundamental problems that VR has had since its inception.
VR has 1 practical application, and that is gaming, and Apple has very little in the world of gaming outside of super basic 2D games.
VR in its current form, I agree, has only one real use.
But when improved upon and made smaller, I could easily see it being used to watch TV or similar. I’ve done that on a few flights and it was decent.
Not to mention, VR is a necessary step to get to AR, and AR has many more applications. Screens with anything anywhere, for one. Imagine a computer with one monitor, but numerous virtual monitors. Or a TV on your ceiling.
It’s iterative. Gaming just happens to be the current driver.
Human will immediately adopt anything they can carry with them. But humans have a very strong repulsion to adopting anything they have to wear or in general have permanently on them. It is uncomfortable, it is hot, it is annoying, it is visible, it is a wall between them and the world. There are people who don’t wear their correction glasses because they don’t like having something on their faces. There are people who don’t even withstand contact glasses. There are deaf people who refuse to use hearing implants. Wrist watches are tolerated because they are more peripheral and easier to remove.
This is a way more fundamental flaw on the concept of VR than technology, applications, software availability, etc. You can make VR as tiny and practical as contact glasses and people will still refuse to adopt it.