• Flumpkin@slrpnk.net
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    2 years ago

    This is still so bizarre to me. I’ve worked on 3D rendering engines trying to create realistic lighting and even the most advanced 3D games are pretty artificial. And now all of a sudden this stuff is just BAM super realistic. Not just that, but as a game designer you could create an entire game by writing text and some logic.

    • Armok: God of Blood@lemmy.dbzer0.com
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      2 years ago

      In my experience as a game designer, the code that LLMs spit out is pretty shit. It won’t even compile half the time, and when it does, it won’t do what you want without significant changes.

      • DSTGU@sopuli.xyz
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        2 years ago

        The correct usage of LLMs in coding imo is for a single use case at a time, building up to what you need from scratch. It requires skill both in talking to AI for it to give you what you want, knowing how to build up to it, reading the code it spits out so that you know when it goes south and the skill of actually knowing how to build the bigger picture software from little pieces but if you are an intermediate dev who is stuck on something it is a great help.

        That or for rubber ducky debugging, it s also great in that

        • jkrtn@lemmy.ml
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          2 years ago

          Technically it is, but I agree that is imprecise and nobody would say so IRL. Unless they are being a pedantic nerd, like I am right now.

    • FatCrab@lemmy.one
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      2 years ago

      Keep in mind that this isn’t creating 3d Billy volumes at all. While immensely impressive, the thing being created by this architecture is a series of 2d frames.

    • nucleative@lemmy.world
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      2 years ago

      Welcome to the club my friend… Expert after expert is having this experience as AI develops in the past couple years and we discover that the job can be automated way more than we thought.

      First it was the customer service chat agents. Then it was the writers. Then it was the programmers. Then it was the graphic design artists. Now it’s the animators.

      • EnderMB@lemmy.world
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        2 years ago

        Another programmer here. The bottleneck in most jobs isn’t in getting boilerplate out, which is where AI excels, it’s in that first and/or last 10-20%, alongside dictating what patterns are suitable for your problem, what proprietary tooling you’ll need to use, what API’s you’re hitting and what has changed in recent weeks/months.

        What AI is achieving is impressive, but as someone that works in AI, I think that we’re seeing a two-fold problem: we’re seeing a limit of what these models can accomplish with their training data, and we’re seeing employers hedge their bets on weaker output with AI over specialist workers.

        The former is a great problem, because this tooling could be adjusted to make workers lives far easier/faster, in the same way that many tools have done so already. The latter is a huge problem, as in many skilled worker industries we’ve seen waves of layoffs, and years of enshitification resulting in poorer products.

        The latter is also where I think we’ll see a huge change in culture. IMO, we’ll see existing companies bet it all and die from supporting AI over people, and a new wave of companies focus on putting output of a certain standard to take on larger companies.

      • HeavyDogFeet@lemmy.world
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        2 years ago

        Writer here, absolutely not having this experience. Generative AI tools are bad at writing, but people generally have a pretty low bar for what they think is good enough.

        These things are great if you care about tech demos and not quality of output. If you actually need the end result to be good though, you’re gonna be waiting a while.

        • NounsAndWords@lemmy.world
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          2 years ago

          If you actually need the end result to be good though, you’re gonna be waiting a while.

          I agree with everything you said, but it seems in the context of AI development “a while” is like, a few years.

          • HeavyDogFeet@lemmy.world
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            2 years ago

            That remains to be seen. We have yet to see one of these things actually get good at anything, so we don’t know how hard that last part is to do. I don’t think we can assume there will be continuous linear progress. Maybe it’ll take one year, maybe it’ll take 10, maybe it’ll just never reach that point.

            • Blóðbók@slrpnk.net
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              2 years ago

              Yeah a real problem here is how you get an AI which doesn’t understand what it is doing to create something complete and still coherent. These clips are cool and all, and so are the tiny essays put out by LLMs, but what you see is literally all you are getting; there are no thoughts, ideas or abstract concepts underlying any of it. There is no meaning or narrative to be found which connects one scene or paragraph to another. It’s a puzzle laid out by an idiot following generic instructions.

              That which created the woman walking down that street doesn’t know what either of those things are, and so it can simply not use those concepts to create a coherent narrative. That job still falls onto the human instructing the AI, and nothing suggests that we are anywhere close to replacing that human glue.

              Current AI can not conceptualise – much less realise – ideas, and so they can not be creative or create art by any sensible definition. That isn’t to say that what is produced using AI can’t be posed as, mistaken for, or used to make art. I’d like to see more of that last part and less of the former two, personally.

      • Traister101@lemmy.today
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        2 years ago

        Still waiting on the programmer part. In a nutshell AI being say 90% perfect means you have 90% working code IE 10% broken code. Images and video (but not sound) is way easier cause human eyes kinda just suck. Couple of the videos they’ve released pass even at a pretty long glance. You only notice funny businesses once you look closer.

      • General_Effort@lemmy.world
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        2 years ago

        I can’t imagine that digital artists/animators have reason to worry. At the upper end, animated movies will simply get flashier, eating up all the productivity gains. In live action, more effects will be pure CGI. At the bottom end, we may see productions hiring VFX artists, just as naturally as they hire makeup artists now.

        When something becomes cheaper, people buy more of it, until their demand is satisfied. With food, we are well past that point. I don’t think we are anywhere near that point with visual effects.

      • genesis@kbin.social
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        2 years ago

        It seems to me that AI won’t completely replace jobs (but will do in 10-20 years). But will reduce demand because oversaturation + ultraproductivity with AI. Moreover, AI will continue to improve. A work of a team of 30 people will be done with just 3 people.

      • Flumpkin@slrpnk.net
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        2 years ago

        Yeah. And it’s not just how good the images look it’s also the creativity. Everyone tries to downplay this but I’ve read texts and those videos and just from the prompts there is a “creative spark” there. It’s not very bright spark lol but it’s there.

        I should get into this stuff but I feel old lol. I imagine you could generate interesting levels with obstacles and riddles and “story beats” too.

        • Ultraviolet@lemmy.world
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          2 years ago

          Because sometimes the generator just replicates bits of its training data wholesale. The “creative spark” isn’t its own, it’s from a human artist left uncredited and uncompensated.

          • Flumpkin@slrpnk.net
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            2 years ago

            Artists are “inspired” by existing art or things they see in real life all the time. So that they can replicate art doesn’t mean they can’t generate art. It’s a non sequitur. But I’m sure people are going to keep insisting on this so lets not argue back and forth on this :D