

We might have a habit of being curious and seeing things and patterns that aren’t really there. And it’s frustrating to watch it misfire.
But…maybe it’s worth it to come up with silly ideas on a fair number of occasions if that same tendency sometimes leads us to make valid discoveries that we wouldn’t otherwise have made. Sometimes even people who have wrong ideas run over important things.
There was this guy once who disregarded well-established (and correct) geophysical science with some cockamamie theory that he thought would make him rich. He tried to sell a bunch of people on funding his ideas, who mostly turned him down. Eventually, he managed to get funds and set out to prove his ideas. That experiment would have been suicidal for him — because his ideas were totally wrong, making the experiment lethal — if not for the great good fortune of, during the course of this experiment, making a (very important) real discovery that saved his life. He then tried — not very successfully — to claim that his new discovery actually showed that his ideas were correct.
He was a dreamer, and a bit of a nut, and he was wrong. His name was Christopher Columbus, and he had convinced himself that the circumference of the world was much smaller than was actually the case, and that if there was nothing but ocean to the west of Europe, one could safely reach Asia in a single trip of the sort that ships of the time could make. Instead, he discovered the New World.
There were a lot of other people who went looking down other weird rabbit holes with other weird ideas. They usually didn’t come up with anything worthwhile.
But…that discovery was worth a whole lot of poking around blind alleys.
So, hey, maybe a human tendency towards a bit of being a crank and running down crazy ideas is worthwhile, if it’s the price we pay to occasionally come up with something really amazing down a weird rabbit hole.















There are a number of games — particularly those since SSD storage became pretty much the norm — that do not load a whole level, but load while playing. Why not just load the game (or the level)? Because it lets devices with less RAM store more stuff than they otherwise would. You have more relaxed caps on things lile texture size.
I’d assume that the engine is still going to try to predict what content is going to be needed prior to it being needed, that it’s got a strategy more sophisticated than just “load resource first time it’s requested”. But SSD storage is going to be more forgiving of a miss than rotational storage.
Bethesda uses the term “cell”. I know that their engine uses a square grid as the loading unit, loads a sort of circle of cells around the cell where the player is.
searches
It sounds like the Unreal 5 terminology is “sublevel”, for the units loaded.
https://old.reddit.com/r/unrealengine/comments/1tchk8k/is_level_streaming_even_worth_it_if_your_game/